A Bit About Me
Since the age of 11, I had a clear vision of what I wanted to become. It all began when my parents bought me an Xbox 360 for my birthday. The pivotal moment came while playing the original MW3. While my friends were focused on the multiplayer matches, I often I would find myself lying next to shrubs or examining walls or staring off into the sky, pondering, "How did they create this?" and "How did they do this or that?" My friends would frequently snap me out of my thoughts, asking, "What are you doing?" It was during those times that I discovered my true passion.
Work Experience
Thrive Studios
Jan 2023 - Feb 2024
3D Modular - Freelancer
Jason Drafting
June 2023 - April 2024
CAD Drafter
Inhance Digital
VT MAK
Jan 2020 - Nov 2022
3D Artist
Barraco &
Associates
Aug 2024 – Jan 2025
July 2019 - Nov 2019
3D Artist
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Created layouts of civil engineering projects (roads, lakes, curbs, etc.) using CAD software.
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Produced detailed plans and diagrams, including EW and EG plans, building pads, and golf course layouts.
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Made ERP pages, data charts (EOPC, Lake Volume, Land Use) and other technical documentation.
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Maintained accurate records of site assessments, surveys and project data for future reference.
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Created blueprints using AutoCad LT to make custom homes that included foundation, floor, roof, electrical and elevation plans
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Created a 2D survey to assess and map out the boundaries, contours and the structural placement of the property
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Modeled customizable low-poly boats and accessories tailored to meet clients' preferences for boat customization.
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Optimized .rhino and .cad files into .fbx format, reducing the poly count from millions+ tris to less than 50k tris, including accessories.
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Successfully executed projects within a strict one-week timeframe for each boat, ensuring completion of both the vessel and its accessories.
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Modeled and textured many military vehicles, weapons and props for VR & Simulation.
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Worked on Thermal Optics and Infrared Textures.
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Created heat energy from weapon fire, vehicle heat/movements as well as body heat.
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Used software’s such as Maya, Substance Painter, and Photo Shop.
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Worked on configurations to make vehicles animate.
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Modeled and textured Environments/Terrains.
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Briefly worked on VFX as well as speed trees (making foliage).
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Worked with a team to discuss and troubleshoot solutions.
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Fixed any bugs/glitches in the art aspect.
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Collaborated with a small group of artist and programmers to build simulations for clients.
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Modeled and textured low/high-res assists.
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Military vehicles, medical equipment, furniture
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Retopologies and baked any 3d object to be optimized.
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Used software’s such as Maya, Substance Painter, and Photo Shop.
Education
Fullsail University
Graduated April 2019
Bachelor of Science Degree in Game Arts
Achievements:
- Perfect Attendance
- GPA: 3.76
Skills
Programs
Overall
Skill Traits
Attention to Detail
Problem-Solving
Critical Thinking
Adaptability
Fast Learner
Presentation Skills
Teamwork
Time Management
Prioritization
Goal Setting
Multitasking
Research Skills
Self-Motivation
Leadership
Decision-Making
Organizational Skills
Ethical Judgment
Professionalism
Active Listening
Innovative
Self-discipline
Continuous learning
Hard Working
Always Postive
On Time
Patient
Team Player
Not Afraid to Fail
Learns From Mistakes
Go Getter
Over Achiever
Honest